First-person stealth · Comedy

Nobody goes home until Motu Sir says so.

6 PM at Bharatiya Jugaad Bank. The shutter is down, the gate padlocked, the doors bolted. Get through all three with whatever the office has lying around.

Jugaad Escape — in-game screenshot
Doors between you and home
3
Hard deadline
11 PM

The challenge

Make a stealth antagonist who feels like a real, predictable person — with routines, hearing and memory — so players can plan around him.

What we built

Motu Sir runs on a daily routine: watching from his cabin, walking rounds, loo breaks. He hears noise, notices open doors, re-locks everything and searches. Items combine into jugaad tools.

Highlights

  • Schedule-based NPC with hearing and suspicion
  • Combine-anything item system
  • Installable as an app on desktop and mobile

Stack

Three.jsRoutine-driven NPCsItem craftingPWA

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